Then I saw a zombie wielding my weapon of choice from the arena, the two-handed axe, and started a needless fight with him.ġ5 seconds afterwards, I lay dead on the ground. Still trying to find my way back to the beginning, I avoided needless fights and tried to make sense of my surroundings. I don't know if my attacker won and lost his aggressive feelings for me after slaying his kin, or if he got served justice after his pal got tired of his carelessness.Īnyway, I survived and got to listen to my enemies fighting each other. I'm not racist, but all zombies look the same. I walked toward the place of their bout, and found the survivor patrolling the hallways, ignoring me. When I heard one of them go down, I awaited battle, but nothing came. So I once again ran off, stopped within earshot of their battle, dropped the torch on the ground and put my character in battle ready stance. When I did, they caught up with me, but I noticed that the second zombie was actually ignoring me and only attacking the first one. I ran in a state of panic, trying to get enough distance between us for me to open the inventory and switch the torch with the sledgehammer. One of them was aggroed and tried to hit me, but missed and hit the other guy. Trying to find myself back to the locked door in the beginning, I accidently ran into two zombies. This one time I actually managed to make the greatsword-guy bleed! He murderized me shortly afterwards, of course. Dead Mathias: Cloth Shirt, Cloth Trouser, Waistcoat, Leather Boots, LetterĪt some point I did stop writing down locations of "crap" weapons. Couldn't open from twin monster side, blocked? Door hidden behind barrel, couldn't open (barricade?). Cloth Tunic, Leather Boots, Cloth Trousers Naiss Mechanism Workings, Note to Darrin Resentment for Thaven, Life of Linus Fendrick A couple of weapons are also hidden inside barrels or just hang on the wall and are therefore quite easy to miss. Light-sources are rather rare, most of the time you will throw down the torch to get some vision while you handle the enemies with a twohanded metal bar or a makeshift shield/axe. The other issue is actually seeing your opponent. The two biggest issues early on when starting the "story mode" will be that your enemies are undead, which means that they behave a little differently and more recklessly than the opponents that you trained against in the arena (which is a great way to get a handle on the combat itself). Getting swarmed is one of the easiest ways to get flanked though and without any decent equipment you will be taking critical damage rather quickly. Chairs and barrels are easy to trip over during combat, and one overhead attack usually takes care of enemies that have fallen to the ground. Simple one on one situations can be a clusterfuck already while it is entirely possible to contain multiple enemies by fighting in doorways or close to objects that can get in the way. You will get two random steel armor parts.It largely depends on your grasp of the combat controls. In the room after wooden door you will find a hint. Just walk around a little and you will find exit. Pull the first lever, skip the second, run and pull another 3 (The very last one only opens a shortcut). But first of all take a box and lean it on the exit. Now you have to cross this ♥♥♥♥♥♥♥ trap again to escape! This is the very last time you risk your life in this maze. Pull the lever again and block the opened doorway with this bench. This Series contains exploration and puzzle spoilers.Game is in Beta version 5.0 and available on Steam Greenlight as well as from here. Now very freakin' careful walk over your junky bridge!!! Put some crap on another button. You have to pass all closed traps and build a bridge over the last one. Will you pass it or not depends only from you! Next trap is the most dangerous in this maze. I named them (from left to right) 1 2 3 4. If it's not block it with pank or something else. Prove that the lever which stans alone is in position "up". Push the button on the wall to open next gate. Then you pull another lever and door opens. So I used small plank to block one of them (Lean plank on the lever, pull it and then release). All levers should be turned at the same moment. Door opens, chair falls and blocks the doorway.įourth door is kinda tricky. To pass the third door you have to lean something on it. This time gates remain open and only now you have enough time to pass all trap floors before they fall. Pull the lever and block doorway with something while it's open. Your headache starts with trap floors which are active during some amount of time.
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